function [rottot,mats,legs]=cubemats(alfa,bita,gama) % [rottot,mats,legs]=CUBEMATS(alfa,bita,gama) % % This makes the rotation matrices to slap the "standard" X+ face of the % cubed sphere as generated by CUBEJAC all over the three-dimensional % sphere. % % INPUT: % % alfa First Euler angle of wholesale tilt of all tiles [defaulted] % beta Second Euler angle of wholesale tilt of all tiles [defaulted] % gama Third Euler angle of wholesale tilt of all tiles [defaulted] % % OUTPUT: % % rottot The wholesale rotation matrix % mats The 'facial' rotation matrices % legs Legends for a plot, should you want them % % Last modified by fjsimons-at-alum.mit.edu, 08/19/2009 defval('alfa',0.2089-0.175); defval('bita',0.9205+0.25); defval('gama',1.2409-0.05); % Make the wholesale rotation matrix, i.e the matrix that moves the % tilted cube to its "standard position" (but with its "front face" not % yet in the JV-convention) rottot=rotz(gama)*roty(bita)*rotz(alfa); % From the tilted cube we have to do an additional rotation to get % the different faces in JV position and circulation convention. mats{1}=rotx(pi); % Face 1 or x-plus legs{1}='X+'; mats{2}=rotz(pi)*roty(-pi/2); % Face 2 or z-minus legs{2}='Z-'; mats{3}=roty(pi/2)*rotz(-pi/2); % Face 3 or y-plus legs{3}='Y+'; mats{4}=rotx(-pi/2)*rotz(-pi); % Face 4 or x-minus legs{4}='X-'; mats{5}=rotz(-pi/2)*roty(pi/2); % Face 5 or z-plus legs{5}='Z+'; mats{6}=roty(pi)*rotz(pi/2); % Face 6 or y-minus legs{6}='Y-';